A Project for Chronicle 4 based on L2JServer.


    unir fuerzas / join forces

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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 11th March 2015, 18:29

    thats nice but i have last revision. Please how to switch off classmaster? if i want only secound  class free?  thanks for help

    fissban

    Posts : 81
    Join date : 2013-12-10

    Re: unir fuerzas / join forces

    Post  fissban on 11th March 2015, 19:03

    for support please use my forum I have a section for this project
    http://l2devsadmins.com
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 11th March 2015, 19:15

    i try log in but i cant i dont know why :-) i try a looots nick but not alow any :-( bzw. CB not working on ym server i dont know why if people want to try it is autocreate www.obligames.com i have original linux dedicate server
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 12th March 2015, 00:31

    all mob is without damage rb as well its oso crazy this server can use for online server alt+b nothing happen damage, not exists, shots cant swith on on pet pet dont get any damage i am realy sad because i was happy but now i am sad ....
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    Karakan

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    Re: unir fuerzas / join forces

    Post  Karakan on 12th March 2015, 00:39

    That happens when a project doesnt has live servers to find out "hidden" bugs. Smile

    There java conversions are nice thou... ^^





    @fissban

    for support please use my forum I have a section for this project
    http://l2devsadmins.com

    Jeah but all in non-english -.-

    fissban

    Posts : 81
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    Re: unir fuerzas / join forces

    Post  fissban on 12th March 2015, 07:46

    En windows no tengo estos errores que tu dices, pero me sentaré a revisarlo ya que es algo importante.

    Mi trabajo aun esta en su fase beta y por consecuente lo que se necesita es gente que pruebe mi trabajo, tengan presente que se rediseño gran cantidad de lineas de código y aun faltan muchas mas pero trabajo a diario en este proyecto y pienso reparar y mejorar todo lo posible, cuando sienta que tenga una versión estable esta sera subida al trunk pero mientras tanto seguire trabajando en branches

    In windows I have these errors you say, but I will sit to review it because it is something important.
    My work is still in its beta phase and consequently what is needed is for people to test my work, keep in mind that lots of lines of code will redesign and still lacks many more but I work daily on this project and I repair and upgrade everything possible, when you feel you have a stable version this will rise to trunk but in the meantime I will continue working on branches
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 12th March 2015, 12:12

    I'm glad TZA thy project. I like the handling and overall direction. But the problem is that there is a need to eliminate errors. 1. skills, 2, 3 npc skills,, Drop, 4th Quests, 5? config allowed to 1.2.3. Transfers class. Furthermore, the basic things shots, community board etc. I am glad for this project because c4 is amazing. I wish I enjoy your project. Realy..
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 12th March 2015, 13:25

    And tutorial not working first quest for tutrioal :-/

    execcfg

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    Re: unir fuerzas / join forces

    Post  execcfg on 13th March 2015, 12:43

    fissban, how switch language in your forum?...

    fissban

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    Re: unir fuerzas / join forces

    Post  fissban on 15th March 2015, 08:47

    new SVN
    https://svn.code.sf.net/p/l2jadminsc4/code/branches/
    new TIMELINE
    https://sourceforge.net/p/l2jadminsc4/code/commit_browser

    update first post
    and a further review in which several bugs reported by you, thank you very much for your time and patience were repaired.
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 16th March 2015, 14:25


    fissban

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    Re: unir fuerzas / join forces

    Post  fissban on 16th March 2015, 15:50

    DanielaCZ wrote:This link is actualy? https://svn.code.sf.net/p/l2jadminsc4/code/branches/

    yes Very Happy
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 16th March 2015, 20:59

    Not working on linux :-)
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    Maneco2

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    Re: unir fuerzas / join forces

    Post  Maneco2 on 16th March 2015, 21:05

    Dnr will close this c4 project? no longer see it here
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 16th March 2015, 21:21

    its newermind i use lisvus problém is solwed in lop file only need change this


    while :; do
    [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
    [ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"

    (for linux) and copy Jar file to libs as well Server.jar

    fissban

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    Re: unir fuerzas / join forces

    Post  fissban on 19th March 2015, 08:18

    DanielaCZ wrote:its newermind i use lisvus problém is solwed in lop file only need change this


    while :; do
    [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
    [ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"

    (for linux) and copy Jar file to libs as well Server.jar

    configuration files loaded server normally?
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 19th March 2015, 13:46

    if u use linux u must withdraw file "Server.jar" and paste it to folder libs and this all code paste to file: GameServer_Lop.sh: After server will run nicely and very stable :-) i try run your server 3 days i have no chance i change this server run after 20 secounds :-)


    file: GameServer_Lop.sh:



    #!/bin/bash

    # exit codes of GameServer:
    # 0 normal shutdown
    # 2 reboot attempt

    while :; do
    [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
    [ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
    java -Xms1024m -Xmx1024m -cp ./../libs/*:Server.jar net.sf.l2j.gameserver.GameServer > log/stdout.log 2>&1
    [ $? -ne 2 ] && break
    # /etc/init.d/mysql restart
    sleep 10
    done

    kallone

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    Re: unir fuerzas / join forces

    Post  kallone on 25th March 2015, 19:41

    mediafire.com view/s7iiqk9qvvj56to/error%20x64.jpg


    I'm having these errors how can I fix?

    net.sf.l2j.loginserver;

    error: import java.util.Base64;

    net.sf.l2j.status;

    error: import java.util.Base64;

    net.sf.l2j.tools.accountmanager;

    import java.util.Base64;

    ProDev

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    Re: unir fuerzas / join forces

    Post  ProDev on 25th March 2015, 23:28

    It seems to be your IDE setup issue. What about defined JDK?
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 7th April 2015, 14:48

    I do not advise to use projects where the use of a language other than English. Because every one of the project indicates their national language can not then say that this project is public. I had the board this project, but unfortunately I lost it somehow uses. It is only because he has there not using the English language. Java = ENGLISH there not any atackt for language but please try publick project is to use ENGLISH language code is all in Anglish!

    ProDev

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    Re: unir fuerzas / join forces

    Post  ProDev on 7th April 2015, 20:22

    DanielaCZ wrote:I do not advise to use projects where the use of a language other than English. Because every one of the project indicates their national language can not then say that this project is public. I had the board this project, but unfortunately I lost it somehow uses. It is only because he has there not using the English language. Java = ENGLISH there not any atackt for language but please try publick project is to use ENGLISH language code is all in Anglish!

    Hi, DanielaCZ! You can try to go with our fork of L2JLisvus project. We are based in Russia, but all the commit messages, HOW-TOs etc are in english. You may start with our 101 Guide. Feel free to give us any comments.

    Anyway, fissban's fork is more hard-developed at the moment. We keep our eyes on it Wink Fissban, great work!
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    Maneco2

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    Re: unir fuerzas / join forces

    Post  Maneco2 on 8th April 2015, 01:44

    DanielaCZ L2JAdmins is a project in English, only the l2jadmins forum is in another language, right?

    fissban

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    Re: unir fuerzas / join forces

    Post  fissban on 8th April 2015, 01:54

    ingame use only English, but the comments in the code usually use my native language as they are to me.

    prodev thanks for your comment.
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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 8th April 2015, 16:53


    The project which creates a log + 1 gigabyte is very bad projects. Skoumal we had a day but after what I created a log file. a 1GB + I rpestala extra use it I can not Spain nor the Portuguese is so hard to negotiate with people men where the problem is. For many years I did things tested with the owner of the project l2frozen also Italians, but use English speaking jazyk.Já do not make discrimination but can not use the form if it is in a language other than is commonly used. I do not understand Timeline, everything is writing another language. So sorry I disappointed.








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    DanielaCZ

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    Re: unir fuerzas / join forces

    Post  DanielaCZ on 8th April 2015, 16:59


    OdairDevalier wrote:DanielaCZ L2JAdmins is a project in English, only the l2jadmins forum is in another language, right?

    where u see only phorum diffrent language? :-D lol

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