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    source code of geoengine =)) l2J

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    avoegio

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    source code of geoengine =)) l2J

    Post  avoegio on 4th June 2014, 02:45

    in this geoengine are 2 controllers 3 loaders and 5 algorithms
    Controllers
    1. FullController - Geodata full load into memory at startup and control access to it
    2. LazyController -

    Loaders
    1. DefaultLoader - l2j-geodata loader
    2. DatLoader - PTS-geodata laoder (conv.dat)
    3. SerializableLoader - loader serialized store

    algorithms
    1. L2JSmoothing
    2. MixedSmoothing - SimpleSmoothing & L2JSmoothing
    3. SmoothingWoAngle
    4. SimpleSmoothing
    5. FourStepSmoothing

    if someone wants here is the mediafire.com download/cy92ey324d6q85c/f%2Ag%2At-geoengine_0.5.2_patch1.rar this is the share of 250$ geoengine full version.


    Last edited by avoegio on 13th June 2014, 21:19; edited 1 time in total
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 12th June 2014, 19:41

    This is the second choice i guess. So is it tested?

    avoegio

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    Geodata

    Post  avoegio on 12th June 2014, 20:03

    yes it is tested by me
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 12th June 2014, 22:31

    More information about it
    http://game-fagot.me/?p=68

    Official free repository (without full functionality):
    http://bit.game-fagot.me/fagot-pathfind/src/76d826878606?at=master

    lordeze

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    Re: source code of geoengine =)) l2J

    Post  lordeze on 13th June 2014, 21:04

    great, this may very well be implemented directly in the svn dnr?

    and if wrong with this understanding may read conv.dat files?
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 16th June 2014, 11:23

    It looks very promising.
    So you added those 2 libs and deleted old geo files. Am I correct?
    I'm asking because i'm thinking of merging source files directly to our project.
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 16th June 2014, 11:58

    The main questions today is what better between this geo or http://l2jlisvus.great-forum.com/t586-geoengine-abstraction-layer .
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 16th June 2014, 12:52

    True story.
    One drawback is that i can't test any of them, due to my terrible computer.
    I'm more in favor of the first one since it's originally made by L2JServer, plus it will be harder for me to read russian details for each method, but stability also plays a major role.

    avoegio

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    source code of geoengine =)) l2J

    Post  avoegio on 16th June 2014, 13:20

    DnR i think that you must adapt this geoengine ... has more functions and works great.
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 16th June 2014, 13:25

    I think you must implement this. Because i have implemented another geo in my repository. After you implement i can compare this with the my implementation. Or get feedback from my players. In my implementation i have some bugs with catacombs, sometimes people fail on catacombs and mobs up to the ground. But may be it is happens because of geo data is wrong.
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 16th June 2014, 14:18

    That could be done.
    I estimate to apply new geoengine soon enough.
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 16th June 2014, 14:30

    nice
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 25th June 2014, 17:33

    we need it

    avoegio

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    Geoengine

    Post  avoegio on 25th June 2014, 17:39

    yes i agree we need it =))
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    Pandragon

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    Re: source code of geoengine =)) l2J

    Post  Pandragon on 27th June 2014, 17:52

    Seems good,  any live server using it?
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 1st July 2014, 00:35

    If you implement this, and send patch for me i can restart live server this it.
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    Pret

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    Re: source code of geoengine =)) l2J

    Post  Pret on 12th July 2014, 16:02

    If no one started make it, I am going to start it.
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 14th July 2014, 12:45

    I decided to adapt abstraction layer first.
    This geoengine won't match with old one properly until other changes are done.
    We need latest CellPathFinding, as well.

    I'll begin working on this today.

    avoegio

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    Re: source code of geoengine =)) l2J

    Post  avoegio on 16th July 2014, 16:49

    DnR wrote:I decided to adapt abstraction layer first.
    This geoengine won't match with old one properly until other changes are done.
    We need latest CellPathFinding, as well.

    I'll begin working on this today.
    approximately when it will be ready ?
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    DnR
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    Re: source code of geoengine =)) l2J

    Post  DnR on 16th July 2014, 21:52

    I'm already working on it.
    I decided to do it from scratch, instead of using l2play patch, in order to keep it more clean (there were codes not useful for C4) with fixes and less code.
    If i weren't away from home all day tommorow, i would commit new geoengine then.
    I have few more changes pending, but i'll try to do it tonight if possible.
    Please be patient. Smile

    avoegio

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    Re: source code of geoengine =)) l2J

    Post  avoegio on 17th July 2014, 18:04

    DnR wrote:I'm already working on it.
    I decided to do it from scratch, instead of using l2play patch, in order to keep it more clean (there were codes not useful for C4) with fixes and less code.
    If i weren't away from home all day tommorow, i would commit new geoengine then.
    I have few more changes pending, but i'll try to do it tonight if possible.
    Please be patient. Smile
    okayy waiting waitingg ....

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    Re: source code of geoengine =)) l2J

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