A Project for Chronicle 4 based on L2JServer.


    another NPE

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    Karakan

    Posts : 437
    Join date : 2013-10-04

    another NPE

    Post  Karakan on 5th April 2014, 14:29

    Any idea whats causing this npe ?


    Code:
    java.lang.NullPointerException
       at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.setTarget(L2PcInstance.java:4129)
       at net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.onAction(L2NpcInstance.java:586)
       at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:120)
       at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:46)
       at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:9961)
       at net.sf.l2j.gameserver.handler.skillhandlers.Mdam.useSkill(Mdam.java:171)
       at net.sf.l2j.gameserver.model.L2Character.callSkill(L2Character.java:5626)
       at net.sf.l2j.gameserver.model.L2Character.onMagicHitTimer(L2Character.java:5340)
       at net.sf.l2j.gameserver.model.L2Character$MagicUseTask.run(L2Character.java:1820)
       at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
       at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
       at java.util.concurrent.FutureTask.run(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
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    DnR
    Admin
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    Posts : 1027
    Join date : 2012-12-03

    Re: another NPE

    Post  DnR on 6th April 2014, 11:46

    Hello, i'll take a look at this.
    Thanks for reporting.
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    Karakan

    Posts : 437
    Join date : 2013-10-04

    Re: another NPE

    Post  Karakan on 6th April 2014, 13:34

    I als noticed that after some time dead monsters wont disappear from ground.

    Maybe related to this , maybe not.

    BTW : Good to see you around ;=)
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    DnR
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    Admin

    Posts : 1027
    Join date : 2012-12-03

    Re: another NPE

    Post  DnR on 6th April 2014, 13:38

    There could be a chance, but let me know after updating.
    Anyway, NPE got fixed in Rev. 472.
    Thanks for reporting. Smile

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    Re: another NPE

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