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    Overlord Buffs range

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    Karakan

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    Join date : 2013-10-04

    Overlord Buffs range

    Post  Karakan on 28th January 2014, 21:57

    With this line...

    <set name="effectRange" val="-1"/>

    Buff range is 5cm Razz


    <skill id="1256" levels="13" name="Heart of Paagrio" enchantLevels1="30" enchantLevels2="30">
    <table name="#ench1hot"> 58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66 </table>
    <table name="#ench2MpConsume"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
    <table name="#ench2MpConsume_Init"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
    <table name="#hot"> 31 35 39 43 45 46 48 50 52 53 55 56 58 </table>
    <table name="#mpConsume_Init"> 27 31 33 36 38 39 40 42 43 45 46 47 48 </table>
    <table name="#mpConsume"> 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
    <table name="#power"> 91.0 103.0 115.0 127.0 133.0 138.0 144.0 149.0 154.0 158.0 164.0 168.0 172.0 </table>
    <set name="mpInitialConsume" val="#mpConsume_Init"/>
    <set name="mpConsume" val="#mpConsume"/>
    <set name="power" val="#power"/>
    <set name="target" val="TARGET_ALLY"/>
    <set name="skillRadius" val="400"/>
    <set name="hitTime" val="2500"/>
    <set name="reuseDelay" val="20000"/>
    <set name="skillType" val="HOT"/>
    <set name="isMagic" val="true"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="buffDuration" val="15000"/>
    <set name="castRange" val="-1"/>
    <set name="effectRange" val="-1"/>
    <enchant2 name="mpConsume" val="#ench2MpConsume"/>
    <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
    <for>
    <effect count="15" name="HealOverTime" time="1" val="#hot" stackOrder="#hot" stackType="HpRecover"/>
    </for>
    <enchant1for>
    <effect count="15" name="HealOverTime" time="1" val="#ench1hot" stackOrder="#ench1hot" stackType="HpRecover"/>
    </enchant1for>
    </skill>
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    DnR
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    Re: Overlord Buffs range

    Post  DnR on 29th January 2014, 14:15

    Effect range means nothing to this skill.
    When cast range is lower than 0 skill will use "skillRadius" as escape range, and if it's higher than -1, it will use "effectRange".
    I guess skillRadius is low, and has to be corrected.
    Thanks a lot for reporting. Smile
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    Karakan

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    Re: Overlord Buffs range

    Post  Karakan on 30th January 2014, 19:25

    AFAIK SkillRadius value is retail value (400)

    So we either remove "effectrange" or give it same value as skillRadius.

    Leaving both kinda makes no sense to me, since almost every orc buff/debuff skill uses "effectrange: -1" as a value.

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    DnR
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    Re: Overlord Buffs range

    Post  DnR on 1st February 2014, 12:22

    It makes no difference whether you remove effect range or not.
    It's accidentally there, meaning not to harm anything.
    As i said, it's not used when value is -1. If it's higher, then it'll be used but skill radius won't.
    Yet, you need skillRadius for TARGET_CLAN skills.
    Also, i noticed l2j set skillRadius to 900 in Gracia update, so could this mean it was wrong all this time?
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    Karakan

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    Re: Overlord Buffs range

    Post  Karakan on 6th February 2014, 22:04

    Also, i noticed l2j set skillRadius to 900 in Gracia update, so could this mean it was wrong all this time?

    Either that or Ncsoft increased buff range for OL/WC buffs.
    Afaik l2j did some tests on retail when they implemented those skills.

    Well anyways, wouldnt hurt anyone if its set to 400 or 900 Razz
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    DnR
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    Re: Overlord Buffs range

    Post  DnR on 23rd February 2014, 12:02

    Could you upload a short video that displays this?
    Overlord buffs look fine to me.
    The only thing i noticed is that prophet buffs are not replaceable by additional overlord buffs.
    Could it be that player was "already" buffed?
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    Karakan

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    Re: Overlord Buffs range

    Post  Karakan on 23rd February 2014, 13:17

    All i can say is that after removing

    Code:
    <set name="effectRange" val="-1"/>


    party/clan buffs work how they should. (radius 400)

    With effectRange you've to be very close (face2face) with the buffer to receive them.

    What more proofs you need ?
    I wouldnt post this if I hadnt tested it on my live server.


    Regards
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    DnR
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    Re: Overlord Buffs range

    Post  DnR on 2nd March 2014, 12:24

    Nothing like this is met in clean pack, plus buff range is perfectly fine.
    Effect range should have nothing to do with it.
    I won't commit any related changes, unless i get more reports.
    Thanks for reporting.

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