A Project for Chronicle 4 based on L2JServer.


    Dualbox check.

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    arteon

    Posts : 82
    Join date : 2013-12-14

    Dualbox check.

    Post  arteon on 7th January 2014, 21:18

    Code:
    # ---------------------------------------------------------------------------
    # Dualbox Check
    # ---------------------------------------------------------------------------

    # Maximum number of players per IP address allowed to enter game.
    # Default: 0 (unlimited)
    DualboxCheckMaxPlayersPerIP = 0

    # Maximum number of players per IP address allowed to participate in olympiad.
    # Default: 0 (unlimited)
    DualboxCheckMaxOlympiadParticipantsPerIP = 0

    # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
    # Default: 0 (unlimited)
    DualboxCheckMaxL2EventParticipantsPerIP = 0

    # Whitelist of the addresses for dualbox checks.
    # Format: Address1,Number1;Address2,Number2...
    # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
    # Additional connection number added to the global limits for this address.
    # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
    # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
    # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
    # Default: 127.0.0.1,0 (no limits from localhost)
    DualboxCheckWhitelist = 127.0.0.1,0

    Another usefull thing to have imo.

    P.S: Is it possible to do this via using mac address?

    Neeeeeeeeeel.-

    Posts : 44
    Join date : 2014-01-04
    Location : Argentina

    Re: Dualbox check.

    Post  Neeeeeeeeeel.- on 8th January 2014, 07:10

    arteon wrote:
    Code:
    # ---------------------------------------------------------------------------
    # Dualbox Check
    # ---------------------------------------------------------------------------

    # Maximum number of players per IP address allowed to enter game.
    # Default: 0 (unlimited)
    DualboxCheckMaxPlayersPerIP = 0

    # Maximum number of players per IP address allowed to participate in olympiad.
    # Default: 0 (unlimited)
    DualboxCheckMaxOlympiadParticipantsPerIP = 0

    # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
    # Default: 0 (unlimited)
    DualboxCheckMaxL2EventParticipantsPerIP = 0

    # Whitelist of the addresses for dualbox checks.
    # Format: Address1,Number1;Address2,Number2...
    # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
    # Additional connection number added to the global limits for this address.
    # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
    # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
    # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
    # Default: 127.0.0.1,0 (no limits from localhost)
    DualboxCheckWhitelist = 127.0.0.1,0

    Another usefull thing to have imo.

    P.S: Is it possible to do this via using mac address?
    No yotu can't, since the MAC Address never arrives to the server. You could make something with the hwid, but you will have to make several changes to the client, good luck with that Razz

    Well, you still can make something like sXe Injected (You would know it if you played Counter-Strike online) (www.sxe-injected.com) but all your players will have to download & open an extra software before playing... you could attach it to the l2.exe but it could be bypassed...

    What I mean with this is that you have to make a new software that sends the client hwid to the server, so then you can use it as you want.
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 8th January 2014, 16:24

    Still better then no restriction at all.
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    arteon

    Posts : 82
    Join date : 2013-12-14

    Re: Dualbox check.

    Post  arteon on 8th January 2014, 20:48

    About the mac address thing i was just wondering if its possible. What i really want to see on the pack is the standar (ip) one like on l2jserver.

    Neeeeeeeeeel.-

    Posts : 44
    Join date : 2014-01-04
    Location : Argentina

    Re: Dualbox check.

    Post  Neeeeeeeeeel.- on 9th January 2014, 02:56

    arteon wrote:What i really want to see on the pack is the standar (ip) one like on l2jserver.
    What do you mean? IP dualbox check? It's not very difficult, I will made it for my server, I will share it...
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 11th January 2014, 21:26

    What really would be nice to have is a IP check on "Party Invite".
    So people are forced to play with other people.
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 4th September 2014, 14:02

    Bump.
    Anyone has a working one ?

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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 19th September 2014, 21:10

    Neeeeeeeeeel.- wrote:
    arteon wrote:What i really want to see on the pack is the standar (ip) one like on l2jserver.
    What do you mean? IP dualbox check? It's not very difficult, I will made it for my server, I will share it...


    Sooo , Neeeeeel.
    Care to share it? Smile

    Would be nice.
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 11th October 2014, 16:59

    Bump !
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    DnR
    Admin
    Admin

    Posts : 1023
    Join date : 2012-12-03

    Re: Dualbox check.

    Post  DnR on 12th October 2014, 14:14

    I'm going to add dual box check soon.
    Thanks a lot for your patience.
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 12th October 2014, 18:29

    Thanks mate.
    Cant wait !!! Smile

    That will bring good old L2 gameplay back.
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    DanielaCZ

    Posts : 507
    Join date : 2013-01-07
    Age : 27
    Location : Newcastle Upon Tyne

    Re: Dualbox check.

    Post  DanielaCZ on 1st November 2014, 00:57

    Dualboxcheck nt working fine because after 60-90 minutes u get only this error log: Oct 25, 2014 11:47:57 PM net.sf.l2j.gameserver.clientpackets.RequestBypassToServer runImpl
    WARNING: Bad RequestBypassToServer:
    java.lang.NullPointerException
    at net.sf.l2j.gameserver.Connection.getIP(Connection.java:98)
    at net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEditChar.gatherCharacterInfo(AdminEditChar.java:502)
    at net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEditChar.showCharacterInfo(AdminEditChar.java:487)
    at net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEditChar.useAdminCommand(AdminEditChar.java:120)
    at net.sf.l2j.gameserver.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:95)
    at net.sf.l2j.gameserver.clientpackets.ClientBasePacket.run(ClientBasePacket.java:85)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:745)
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    DanielaCZ

    Posts : 507
    Join date : 2013-01-07
    Age : 27
    Location : Newcastle Upon Tyne

    Re: Dualbox check.

    Post  DanielaCZ on 7th January 2015, 15:46

    admin button find not working player in offlien trade too can check dualbox etc need a little rework
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    Karakan

    Posts : 421
    Join date : 2013-10-04

    Re: Dualbox check.

    Post  Karakan on 29th January 2015, 22:26

    https://www.assembla.com/code/L2jFrozenInterlude/subversion/commit/38

    Another very good dual box check (by l2jfrozen)
    Again please adapt one of these to our project DnR.


    Lets bump so it may not be forgotten Smile

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