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    All players online freezed

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    Neeeeeeeeeel.-

    Posts : 44
    Join date : 2014-01-04
    Location : Argentina

    All players online freezed

    Post  Neeeeeeeeeel.- on 5th January 2014, 14:03

    Sometimes this appears in the game console and freezes all the characters...
    Code:
    Object Id at bad coords: (x: 13018278, y: 930197, z: -3610).
    Object Id at bad coords: (x: -2672306, y: 17328307, z: -3610).
    Object Id at bad coords: (x: -8649975, y: 23676308, z: -3610).
    Object Id at bad coords: (x: 25928220, y: -1103945, z: -3610).
    Object Id at bad coords: (x: -4117734, y: 2335316, z: -240).
    Object Id at bad coords: (x: -117363, y: -4462445, z: 674466).
    Object Id at bad coords: (x: -4598942, y: 1114051, z: 576499).
    Object Id at bad coords: (x: -8347238, y: -7618213, z: 1340033).
    Object Id at bad coords: (x: 2231735, y: -4169437, z: -2992).
    Object Id at bad coords: (x: 255741, y: 11422373, z: 2224425).
    Object Id at bad coords: (x: 2470349, y: 3950267, z: -880).
    How can I fix this?
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    DnR
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    Re: All players online freezed

    Post  DnR on 5th January 2014, 14:26

    Coords are invalid. Are you using a custom gatekeeper?

    Neeeeeeeeeel.-

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    Join date : 2014-01-04
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    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 5th January 2014, 20:48

    DnR wrote:Coords are invalid. Are you using a custom gatekeeper?
    No I'm not. I downloaded the last rev from the SVN, I compiled it & I'm using it nearly as default... I just modified 2 files (login handler & pm message handler) so I don't think that could be causing this...
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    Karakan

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    Re: All players online freezed

    Post  Karakan on 5th January 2014, 21:54

    Im also using latest revision on live server (150 online).
    No errors here.

    Neeeeeeeeeel.-

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    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 5th January 2014, 22:09

    Karakan wrote:Im also using latest revision on live server (150 online).
    No errors here.
    Mmm... can you upload your spawnlist table so I can check if there is any difference?
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    Karakan

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    Re: All players online freezed

    Post  Karakan on 6th January 2014, 00:39

    Its the spawnlist from the latest revision with 3-4 custom npcs.
    Dont thinks thats the problem you encountering.

    Can your players drop items on the ground ?
    Maybe that causing it ?

    Neeeeeeeeeel.-

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    Join date : 2014-01-04
    Location : Argentina

    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 6th January 2014, 00:41

    Karakan wrote:Its the spawnlist from the latest revision with 3-4 custom npcs.
    Dont thinks thats the problem you encountering.

    Can your players drop items on the ground ?
    Maybe that causing it ?
    The server is in developing so the online players are GM's but yes I can drop items.

    Neeeeeeeeeel.-

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    Join date : 2014-01-04
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    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 6th January 2014, 02:11

    New data... it happend again today but check the log...
    Code:
    Object Id at bad coords: (x: -9427396, y: -14352766, z: -3610).
    Object Id at bad coords: (x: 10709853, y: 11407078, z: -3610).
    Object Id at bad coords: (x: -333059, y: 13191002, z: -3610).
    Object Id at bad coords: (x: 4700677, y: -147038, z: -200250).
    Object Id at bad coords: (x: 1792050, y: 3965329, z: 1604902).
    Object Id at bad coords: (x: 4028482, y: -2559974, z: -240).
    Object Id at bad coords: (x: 3649515, y: 3181694, z: 154468).
    Object Id at bad coords: (x: -3829543, y: -2781396, z: -4584).
    Object Id at bad coords: (x: -1568253, y: -4420271, z: -3065).
    DayNightSpawnManager: Deleted 231 day creatures
    DayNightSpawnManager: Spawning 356 night creatures
    I remember last time also hapend when DayNightSpawnManager was called...

    Edit: Some minutes ago I saw the DayNightSpawnManager message but not the bad coords log...
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    DnR
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    Re: All players online freezed

    Post  DnR on 6th January 2014, 14:05

    Here is a topic of the same issue in L2J.
    http://www.l2jserver.com/forum/viewtopic.php?f=81&t=19456

    Somebody claimed it was host problem.

    Neeeeeeeeeel.-

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    Location : Argentina

    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 6th January 2014, 15:07

    I have not a big server since I'm testing & developing shit :p but I don't think that has something to do with the issue, maybe when he changed the hosting, the hosting gave him another datapack or something like that... idk

    I will try to track the error... I will update if I have news.
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    DnR
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    Re: All players online freezed

    Post  DnR on 6th January 2014, 17:09

    The problem is definitely by your side.
    At least, you could try running the pack on your home computer for a while and let us know if problem persists.

    Neeeeeeeeeel.-

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    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 6th January 2014, 21:08

    DnR wrote:The problem is definitely by your side.
    At least, you could try running the pack on your home computer for a while and let us know if problem persists.
    Sorry I just can't understand how this is happening because of my server :p Can you explain me why is this error called? I mean, the error appears because some mobs were spawned on undefined coords, isn't it?

    Anyway, today I bought a nice & powerfull pc for my house I will run the game there to see if it apperas.
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    DnR
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    Re: All players online freezed

    Post  DnR on 7th January 2014, 01:12

    Neeeeeeeeeel.- wrote:
    DnR wrote:The problem is definitely by your side.
    At least, you could try running the pack on your home computer for a while and let us know if problem persists.
    Sorry I just can't understand how this is happening because of my server :p Can you explain me why is this error called? I mean, the error appears because some mobs were spawned on undefined coords, isn't it?

    Anyway, today I bought a nice & powerfull pc for my house I will run the game there to see if it apperas.

    I know it's strange.
    But the best i can do to help is giving you clues to try to solve the problem.
    Here is another topic where is stated that it's hosting machine-related problem.

    http://www.l2jserver.com/forum/viewtopic.php?f=103&t=12363&p=55879&hilit=object+id+at+bad#p55879

    Answer to this topic:


    ENG: Problem have corrected by own strength. The problem and her decision are very original. It appears by our server machine there was a problem with hours, the machine in itself changed time. When there was a change of time the given mistake was given out. The theme can be closed.

    RUS: Проблему исправили своими силами. Сама проблема и ее решение очень оригинальны. Оказывается на нашей серверной машине была проблема с часами, машина сама по себе меняла время. Когда происходило изменение времени, то выдавалась данная ошибка. Тему можно закрыть.

    Neeeeeeeeeel.-

    Posts : 44
    Join date : 2014-01-04
    Location : Argentina

    Re: All players online freezed

    Post  Neeeeeeeeeel.- on 7th January 2014, 02:14

    Now I realized what's happening :p the server owner installed some shit software that fucked up the hour and you can't change it... So it won't happend when I install the datapack on my own server.

    Thank you:)

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