[Discussion] AntiBot

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    DnR
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    [Discussion] AntiBot

    Post  DnR on 20th October 2013, 10:31

    Hello guys,
    After checking some antibots, i thought that we could find better ways to prevent botting together.
    Antibot shared here has its limitations. I can't access to library code, which is pretty bad for a project, plus it checks monster kills, which can be annoying.
    Such a system could be coded easily. But i believe we should discuss.

    An idea that i came up with, was make a monster invulnerable after a certain amount of time.
    Of course, online player would be warned.
    If character kept attacking the "undead mob" for too long, he would be kicked (i'm not sure whether bot users can create a script to avoid this check, though).

    But i want to read some more options if possible.
    Feel free to suggest. Smile
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    jamaica

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    Re: [Discussion] AntiBot

    Post  jamaica on 20th October 2013, 10:49

    sounds good but this can be avoided for example l2walker l2tower has option to attack only a specify kind of mobs...for example i can set it to attack only gremlins....and ignore all other mobs arround them, also an ideea for such of thing could be like this,

    make somehow to remove buffs when u want like "shift + click on that buff" and make a herb which all mobs "l2monsters" "at a number of kills 100 for example" to drop this herb "autolot" and give u a paralyse skill and if u dont remove it in 1 min for example you can be kicked from the game or just staying paralized...i think could be enough

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    Re: [Discussion] AntiBot

    Post  DnR on 20th October 2013, 11:09

    jamaica wrote:sounds good but this can be avoided for example l2walker l2tower has option to attack only a specify kind of mobs...for example i can set it to attack only gremlins....and ignore all other mobs arround them, also an ideea for such of thing could be like this,

    make somehow to remove buffs when u want like "shift + click on that buff" and make a herb which all mobs "l2monsters" "at a number of kills 100 for example" to drop this herb "autolot" and give u a paralyse skill and if u dont remove it in 1 min for example you can be kicked from the game or just staying paralized...i think could be enough
    We are talking about a random mob being undead after a certain amount of time.
    Shift & click triggers a client packet, which was firstly released in Hellbound.
    We could create a command that removes this effect, but this would be easily bypassed.
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    Karakan

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    Re: [Discussion] AntiBot

    Post  Karakan on 20th October 2013, 13:56

    A invisible monster would be a better option.
    Since most bots use AutoTarget.

    And real players wont get confused.

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    Re: [Discussion] AntiBot

    Post  DnR on 20th October 2013, 17:36

    Karakan wrote:A invisible monster would be a better option.
    Since most bots use AutoTarget.

    And real players wont get confused.
    Probably the best option.
    But we have got a problem with players using pole-arm.
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    Cartman

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    Re: [Discussion] AntiBot

    Post  Cartman on 23rd October 2013, 04:21

    in my server using a program named "auto click" to kill raids

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    Re: [Discussion] AntiBot

    Post  DnR on 23rd October 2013, 21:56

    This would require something like a check every 5 minutes for raid bosses, which would make your players leave.
    We can't ensure anything about rbs.
    Anyway, i won't commit captcha system, yet.
    I'll be waiting a bit more, until i do some bot tests.
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    Cartman

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    Re: [Discussion] AntiBot

    Post  Cartman on 23rd October 2013, 23:14

    I just want to unban this IP, to consider are L2Walker and cheatengine

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