Frenzy and Guts does not remove Tottens

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    Cartman

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    Frenzy and Guts does not remove Tottens

    Post  Cartman on 14th October 2013, 12:34

    By using Frenzy or not delete Tottens Gutz, if we have the Rabbit use reduced P.Attack



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    jamaica

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    Re: Frenzy and Guts does not remove Tottens

    Post  jamaica on 14th October 2013, 12:40

    apologize but.....what are u doing with titan skills on tyrant class? ~confuse~
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    Cartman

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    Re: Frenzy and Guts does not remove Tottens

    Post  Cartman on 14th October 2013, 13:15

    jamaica wrote:apologize but.....what are u doing with titan skills on tyrant class? ~confuse~
    Main class + 3 subs
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    mystogan64

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    Re: Frenzy and Guts does not remove Tottens

    Post  mystogan64 on 14th October 2013, 13:21

    go gameserver/data/stats/skills open file 0200-0299.xml and find skill id 298 then delete this line

    <mul order="0x30" stat="pAtk" val="0.7"/>

    or replace with this one.

    <mul order="0x30" stat="pAtk" val="1.0"/>
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    Cartman

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    Re: Frenzy and Guts does not remove Tottens

    Post  Cartman on 14th October 2013, 13:26

    I'm looking for another solution, using Frenzy or Guts that you can not turn the Tottens
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    mystogan64

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    Re: Frenzy and Guts does not remove Tottens

    Post  mystogan64 on 14th October 2013, 13:41

    Hm... i think it need some core changes.

    DnR
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    Admin

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    Re: Frenzy and Guts does not remove Tottens

    Post  DnR on 14th October 2013, 16:14

    The best you can do is change stacktype to totems (was pointed out earlier in this topic), so that frenzy overrides totem effects. (frenzy/guts must have higher stackorder than totems).
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    dandiarena

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    Re: Frenzy and Guts does not remove Tottens

    Post  dandiarena on 14th October 2013, 16:21

    change this

    in frenzy / guts

    tackType="OrcBuff"

    in totems

    stackType="possession"


    put the same in this case, to dont stuck skills
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    Cartman

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    Re: Frenzy and Guts does not remove Tottens

    Post  Cartman on 28th November 2013, 00:11

    dandiarena wrote:change this

    in frenzy / guts

    tackType="OrcBuff"

    in totems

    stackType="possession"


    put the same in this case, to dont stuck skills

    Very good contribution but there is something I want to know: if frenzy or guts are assets that will not be walked with Tottens that cure HP ogre just me, but Frenzy and Ogre always remain active and these two skills might step to Tottens

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