A Project for Chronicle 4 based on L2JServer.


    Offline system

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    Are you in favor of Offline trading?

    [ 9 ]
    69% [69%] 
    [ 2 ]
    15% [15%] 
    [ 2 ]
    15% [15%] 

    Total Votes: 13
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    DnR
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    Offline system

    Post  DnR on 8th January 2013, 17:46

    So what do you people think?

    M4N0LIS

    Posts : 4
    Join date : 2012-12-16

    Re: Offline system

    Post  M4N0LIS on 8th January 2013, 22:12

    Well, it's a question of what you want your pack to be.

    If you want a pack like esios or frozen (not talking about quality, just the flavor), go ahead an add it. But know that if you want to stay competitive (don't know if this is the right word here) you should not only add features to your pack but create your own too.
    On the other hand, if you want to go clean pack you should prioritize missing stuff, like to zone system you mentioned working on. Offline system could be made later and be shared as a custom for the pack.

    So my vote goes to NO Razz
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    DnR
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    Re: Offline system

    Post  DnR on 9th January 2013, 00:44

    M4N0LIS wrote:
    On the other hand, if you want to go clean pack you should prioritize missing stuff, like to zone system you mentioned working on. Offline system could be made later and be shared as a custom for the pack.

    That' s my way.
    Your answer is more than balanced.
    Thanks for taking part.
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    DanielaCZ

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    Re: Offline system

    Post  DanielaCZ on 9th January 2013, 12:13

    It's not for someone copied. It is a principle of your java server. If I went through what everything custom packages already in them, so that a lot. For example Buffer. It's not a matter of basic and clean package. There must be a custom offer. I'd appreciate it and I believe the other also.
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    DnR
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    Re: Offline system

    Post  DnR on 9th January 2013, 23:22

    Offline system added with configurable option, false by default.
    Though, i had no time to test it.So, those who are interested in it can report bugs in forum.
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    xlinkinx

    Posts : 164
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    Age : 25

    Re: Offline system

    Post  xlinkinx on 10th January 2013, 07:52

    DnR wrote:Offline system added with configurable option, false by default.
    Though, i had no time to test it.So, those who are interested in it can report bugs in forum.
    If we implemented the offline then make trade and repairing offline merchants after the restart.
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    DanielaCZ

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    Re: Offline system

    Post  DanielaCZ on 10th January 2013, 16:16

    Original: Player makes a trade sits down and stop the game. Players remain in the game and the mod "trade" remains .. So it should be.

    But this principle does not work here. Maybe you do something wrong you can give me full details of how to use offlinetrade? Thank you very much.
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    xlinkinx

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    Re: Offline system

    Post  xlinkinx on 10th January 2013, 16:35

    DanielaCZ wrote:Original: Player makes a trade sits down and stop the game. Players remain in the game and the mod "trade" remains .. So it should be.

    But this principle does not work here. Maybe you do something wrong you can give me full details of how to use offlinetrade? Thank you very much.
    implementation is not complete and that's a problem.
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    DanielaCZ

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    Re: Offline system

    Post  DanielaCZ on 10th January 2013, 18:17

    Aha :-) ok i am so glad for your work its very nice project because all project for C4 chronicle is death :-) i am very happy and i wish you so much pattience :-)

    M4N0LIS

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    Re: Offline system

    Post  M4N0LIS on 11th January 2013, 00:56

    DanielaCZ wrote:It's not for someone copied. It is a principle of your java server. If I went through what everything custom packages already in them, so that a lot. For example Buffer. It's not a matter of basic and clean package. There must be a custom offer. I'd appreciate it and I believe the other also.

    You can't compare a custom buffer with offline system.

    Offline system addition can be risky for the pack/server if not added correctly (exploited, be buggy, f*ck this up in general).
    Thus, more work (and time) must be wasted, in my opinion, in order to do a correct adaptation and not just simple c/p which could lead to huge problems. This work could be pointed to more urgent stuff (missing features) and leave this custom to be done by the admins that see it important for their servers.
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    DanielaCZ

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    Re: Offline system

    Post  DanielaCZ on 11th January 2013, 01:20

    I do not know what are you saying. It was Aye. It was just an ordinary petition. Offline system can not not misused any players who would abused character in offline mode? It falls from his game? Today people have already stopped playing with 10 box everyone is accustomed to one box. If you want to play but he plays 10 + 30 + people who will sit on them? and sell shots? or produce? :-) WE JAVA! So according jawa Let's act that was always at the front than the PTS.
    sorry bad english. Its very easy just must open eyes.

    M4N0LIS

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    Join date : 2012-12-16

    Re: Offline system

    Post  M4N0LIS on 11th January 2013, 03:10

    DanielaCZ wrote:I do not know what are you saying. It was Aye. It was just an ordinary petition. Offline system can not not misused any players who would abused character in offline mode? It falls from his game? Today people have already stopped playing with 10 box everyone is accustomed to one box. If you want to play but he plays 10 + 30 + people who will sit on them? and sell shots? or produce? :-) WE JAVA! So according jawa Let's act that was always at the front than the PTS.
    sorry bad english. Its very easy just must open eyes.

    I'm not saying that it shouldn't be made. Just not now. There are like a ton other more important things that need to be done.
    AIs, quests, droplist, spawnlist (I think that's being made), packets and so on...
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    DanielaCZ

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    Re: Offline system

    Post  DanielaCZ on 11th January 2013, 11:32

    yes it is important. I thought I was bad. I am very happy for this project too big fan and people who worked on it. :-)

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