error GS + Day/Night Spawn

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    xlinkinx

    Posts : 164
    Join date : 2012-12-11
    Age : 25

    error GS + Day/Night Spawn

    Post  xlinkinx on 21st December 2012, 21:27

    1. there is an error in the GS
    Code:
    java.lang.NullPointerException
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    .teleportOwners(L2CastleTeleporterInstance.java:147)
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    .access$000(L2CastleTeleporterInstance.java:43)
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    $1.run(L2CastleTeleporterInstance.java:77)
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
            at java.util.concurrent.FutureTask.run(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    access$201(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)

    2. Day / Night Spawn not working correctly checked in Сursed Village, the NPC was not disappear when you need to, and possibly the rest of the NPC is the same

    DnR
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    Posts : 985
    Join date : 2012-12-03

    Re: error GS + Day/Night Spawn

    Post  DnR on 22nd December 2012, 00:14

    xlinkinx wrote:1. there is an error in the GS
    Code:
    java.lang.NullPointerException
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    .teleportOwners(L2CastleTeleporterInstance.java:147)
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    .access$000(L2CastleTeleporterInstance.java:43)
            at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance
    $1.run(L2CastleTeleporterInstance.java:77)
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
            at java.util.concurrent.FutureTask.run(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    access$201(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)

    2. Day / Night Spawn not working correctly checked in Сursed Village, the NPC was not disappear when you need to, and possibly the rest of the NPC is the same

    1. I' ll try to fix it right now. However, the code is going to be modified as it' s a part of the update i' m working on.
    2. That' s pretty interesting. I' ll take a look at it.

      Current date/time is 18th August 2017, 04:18