A Project for Chronicle 4 based on L2JServer.


    01/05/2013

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    DnR
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    Join date : 2012-12-03

    01/05/2013

    Post  DnR on 30th April 2013, 23:44

    Hello people,
    The source has undergone the following changes.

    Quest Engine

    - Quest Spawn updated. QuestPcSpawn has been removed (it was problematic anyway), and spawns are now handled by quest itself(if global) or queststate.
    - Method onKill(self,npc,st) has been changed to onKill(self,npc,player,isPet). It supports AIs too now.
    - Party quest functions have been removed from core and are handled in each party quest script.
    - Along with these changes, few updates were being done to several quests.
    - Chest Spawns for Shilen' s Messenger Cabrio, Death Lord Hallate, Kernon, and Longhorn Golkonda are now handled by Fate' s Whisper script, thanks to new Quest Spawn system.
    - Fixed polymorphing angels not working.
    - Fixed feedable beasts not fully working.
    - Baium script is working properly now.
    - Added AI for Fairy Tree Guardians.
    - Fixed Little Wings quest not being started. Thanks DanielaCZ.
    - Updated Little Wing Adventure quest. It' s closer to retail now.
    - Added few missing spawns for 3rd class quests.
    - Updated Jython Library.

    General Changes

    - Updated etcitems table. Thanks roko91.
    - Updated Spawnlist. Thanks roko91.
    - Old spawnlist has been removed and from now on, we will be using beta spawnlist as main spawnlist. Thanks roko91 for your contribution.
    - Added missing gremlin spawns for newbie starting locations. Got removed in last update by roko91, but since it' s going to be the main spawnlist, i had to re-add them.
    - Sweep doesn' t cause instant decay on corpses anymore. Decay task will proceed normally.
    - Auto Npc Target is now configurable as requested by few people.
    Those who need this feature will have to set it to true in custom.settings.
    # ------------------------------------------------------------
    # Enable Auto Target
    # ------------------------------------------------------------
    # This function works for NPCs only,
    # in order to avoid issues such as attacks from mobs stucked in walls

    EnableAutoTargetNPC = False

    - Updated Weight limit formula + weight limit config. Thanks micr0.
    - Seperated custom configs from altSettings. They are in custom.settings now. Thanks roko91 for suggesting.
    - Clan hall functions will be reset if clan hall loses owner.
    - Updated clan hall functions rent. I hope it fixes adena overconsuming. Thanks DanielaCZ for reporting.

    I can' t recall anything more for now, so that' s all.
    Take care.

    roko91

    Posts : 238
    Join date : 2013-01-30
    Age : 26
    Location : Bulgaria

    Re: 01/05/2013

    Post  roko91 on 1st May 2013, 10:08

    Show must go on...
    Thank you Smile
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    DanielaCZ

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    Age : 27
    Location : Newcastle Upon Tyne

    Re: 01/05/2013

    Post  DanielaCZ on 1st May 2013, 12:27

    Great work. we need you! :-) whera are you ?:-)

    roko91

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    Re: 01/05/2013

    Post  roko91 on 1st May 2013, 12:40

    DnR wrote:- Added missing gremlin spawns for newbie starting locations. Got removed in last update by roko91, but since it' s going to be the main spawnlist, i had to re-add them.
    Actually I removed them for reason. According to L2Off the Gremlins with ID:1 don't suppose to spawn at all. Just see where they are spawned now - only around Shillien Temple (Dark Elven newbie chars temple). I think it's obvious that they should be removed Smile
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    DnR
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    Re: 01/05/2013

    Post  DnR on 1st May 2013, 16:38

    DanielaCZ wrote:Great work. we need you! :-) whera are you ?:-)

    I' m afraid there will be a great inactivity. I' m in the preparation of exams. After that, it' s summer, so i' m not going to focus on work. I' ll do few more commits these days, but i want you to know that project will be very inactive in summer (this doesn' t mean i won' t be checking forum for errors). I hope you understand.

    roko91 wrote:
    Actually I removed them for reason. According to L2Off the Gremlins with ID:1 don't suppose to spawn at all. Just see where they are spawned now - only around Shillien Temple (Dark Elven newbie chars temple). I think it's obvious that they should be removed Smile

    I know, but i had to re-add them because the spawnlist became default. Wink

    roko91

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    Age : 26
    Location : Bulgaria

    Re: 01/05/2013

    Post  roko91 on 1st May 2013, 21:46

    DnR wrote:
    I' m afraid there will be a great inactivity. I' m in the preparation of exams. After that, it' s summer, so i' m not going to focus on work. I' ll do few more commits these days, but i want you to know that project will be very inactive in summer (this doesn' t mean i won' t be checking forum for errors). I hope you understand.
    We know that you work on the project at your free time and I am very happy that you are so honest with us. Good luck on the exams and have a great time during the summer ... you deserve that Wink

    DnR wrote:
    I know, but i had to re-add them because the spawnlist became default. Wink
    ID 1 Gremlin spawns are left from C1 PTS and they don't have nothing to do with C4.
    Removing them will make the spawnlist more default (and retail) than any L2j C4 spawnlist out there (just saying) Razz
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    DanielaCZ

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    Location : Newcastle Upon Tyne

    Re: 01/05/2013

    Post  DanielaCZ on 3rd May 2013, 12:48

    hello,
    Someone could post here please which SQL files have changed? because of the timeline that is not visible. (the file is very long) Thank you.

    roko91

    Posts : 238
    Join date : 2013-01-30
    Age : 26
    Location : Bulgaria

    Re: 01/05/2013

    Post  roko91 on 5th May 2013, 19:08

    DanielaCZ wrote:hello,
    Someone could post here please which SQL files have changed? because of the timeline that is not visible. (the file is very long) Thank you.
    Try to get the log with TortoiseSVN for Windows or RabbitVCS for Linux Wink

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