Above SA (somsing is wrong)

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    DanielaCZ

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    Above SA (somsing is wrong)

    Post  DanielaCZ on 26th March 2013, 11:51

    Hello SA does not work for dark screamer without SA dagger I had 248 critikal rate (with Focus LV3) and it has added 81 critikal rate and does not add anything. Even after relog. I should have 329 critikal rate and it has thanks for the correction.


    roko91

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    Re: Above SA (somsing is wrong)

    Post  roko91 on 26th March 2013, 16:28

    Download this:

    http://www.mediafire.com/?ehb54frklz4oo10

    and place it in your "gameserver\data\stats\skills" folder replacing the old file.
    This should fix most of the SA problems Wink
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    DanielaCZ

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    Re: Above SA (somsing is wrong)

    Post  DanielaCZ on 26th March 2013, 16:31

    thanks so much :-)
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    DanielaCZ

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    Re: Above SA (somsing is wrong)

    Post  DanielaCZ on 26th March 2013, 16:41

    problem still :-( bad stats 248
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    DanielaCZ

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    Re: Above SA (somsing is wrong)

    Post  DanielaCZ on 26th March 2013, 16:59

    ahh sorry :-) problem solved. I forget rr server omg :-D Thanks so much! :-)

    roko91

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    Re: Above SA (somsing is wrong)

    Post  roko91 on 26th March 2013, 17:06

    Special Abilities in l2jserver are not fixed even in Interlude branch. I wonder why they have been waited so much

    DnR
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    Re: Above SA (somsing is wrong)

    Post  DnR on 28th March 2013, 15:51

    roko91 wrote:Special Abilities in l2jserver are not fixed even in Interlude branch. I wonder why they have been waited so much

    I checked the file and you have ruined subclass skill reload for these certain skills.
    If skilltype is ITEM_SA, the skill won' t be removed during subclass change. Plus methods that don' t exist in core, such as isDebuff, basemul for crit. damage and abnormal.
    What i can do is to correct SAs in existing file according to yours.
    Thanks a lot for your help.

    roko91

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    Re: Above SA (somsing is wrong)

    Post  roko91 on 28th March 2013, 21:54

    DnR wrote:
    roko91 wrote:Special Abilities in l2jserver are not fixed even in Interlude branch. I wonder why they have been waited so much

    I checked the file and you have ruined subclass skill reload for these certain skills.
    If skilltype is ITEM_SA, the skill won' t be removed during subclass change. Plus methods that don' t exist in core, such as isDebuff, basemul for crit. damage and abnormal.
    What i can do is to correct SAs in existing file according to yours.
    Thanks a lot for your help.
    I know that. It was just a quick fix based on newer stuff in the newer chronicles Smile

    DnR
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    Re: Above SA (somsing is wrong)

    Post  DnR on 29th March 2013, 17:42

    roko91 wrote:
    DnR wrote:
    roko91 wrote:Special Abilities in l2jserver are not fixed even in Interlude branch. I wonder why they have been waited so much

    I checked the file and you have ruined subclass skill reload for these certain skills.
    If skilltype is ITEM_SA, the skill won' t be removed during subclass change. Plus methods that don' t exist in core, such as isDebuff, basemul for crit. damage and abnormal.
    What i can do is to correct SAs in existing file according to yours.
    Thanks a lot for your help.
    I know that. It was just a quick fix based on newer stuff in the newer chronicles Smile
    Which inspired me to fix SAs. Unfortunately, i had postponed SAs many times so far, due to other features pending fix.
    Thanks a lot. Smile

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