A Project for Chronicle 4 based on L2JServer.


    Target (atackt, player or npc)

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    DanielaCZ

    Posts : 507
    Join date : 2013-01-07
    Age : 27
    Location : Newcastle Upon Tyne

    Target (atackt, player or npc)

    Post  DanielaCZ on 18th March 2013, 19:14

    Hi, I've got another spam:-D

    I think that we have a bad target system.

    If a player attacks the mob, it will automatically show target mob who attacked. (this is the important thing because if the mob from behind walls or in bugget underground. player can not detect target because of automatically not marked)

    It's just a question whether it would be possible to solve such a thing on Lisvus project.
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    DnR
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    Posts : 1023
    Join date : 2012-12-03

    Re: Target (atackt, player or npc)

    Post  DnR on 19th March 2013, 01:04

    DanielaCZ wrote:Hi, I've got another spam:-D

    I think that we have a bad target system.

    If a player attacks the mob, it will automatically show target mob who attacked. (this is the important thing because if the mob from behind walls or in bugget underground. player can not detect target because of automatically not marked)

    It's just a question whether it would be possible to solve such a thing on Lisvus project.

    If i remember well, this is a feature that was added in retail, after Chronicle 4. That' s why it' s missing in l2j as well.
    But it' s actually an improvement, so a custom feature like this wouldn' t be a burden.
    At the moment, i' m fully updating GeoEngine and some other stuff.
    Once i' m done, i' ll see what i can do with this.
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    DnR
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    Admin

    Posts : 1023
    Join date : 2012-12-03

    Re: Target (atackt, player or npc)

    Post  DnR on 20th March 2013, 13:14

    Auto-targeting works now(Only if attacker is NPC).
    Thanks for suggesting.

    micr0

    Posts : 72
    Join date : 2013-01-23
    Age : 23
    Location : Bulgaria

    Re: Target (atackt, player or npc)

    Post  micr0 on 14th April 2013, 01:45

    Dnr auto Target in c4 its not retail add option Enable/Disable

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    Re: Target (atackt, player or npc)

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