Random Walk [FIXED]

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    Karakan

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    Join date : 2013-10-04

    Random Walk [FIXED]

    Post  Karakan on 18th September 2016, 19:06

    Seems in the last revision. random walk of Monsters is broken.
    Anyone else has this problem ?

    Regards


    Last edited by Karakan on 16th May 2017, 22:23; edited 1 time in total
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    Karakan

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    Re: Random Walk [FIXED]

    Post  Karakan on 24th September 2016, 22:25

    Also seems to effect Monsters returning to spawn locations after set time.

    DnR
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    Re: Random Walk [FIXED]

    Post  DnR on 26th March 2017, 18:21

    Does problem persist?
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    Karakan

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    Re: Random Walk [FIXED]

    Post  Karakan on 28th March 2017, 15:54

    Sadly yes..

    But it is very strange..
    Seems it only effects dungeon mobs and few other mobs.

    For example :

    Outside of Antharas Lair : Cave Maiden , Cave Keeper = Random walk works.
    Outside of Antharas Lair : Dragon Bearer Chief + Minions  = No random walk.
    Inside Antharas Lair : No Random Walk on any monster.


    Random Animations and Buffs do work.


    Here is my "L2AttackableAI" file :

    Pastebin

    DnR
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    Re: Random Walk [FIXED]

    Post  DnR on 7th May 2017, 22:44

    Fixed in revision 584.
    The problem was a stupid bug where monsters thought passive skills were buffs too,
    so they were always trying to cast them instead of walking.

    Thanks a lot for reporting. Wink
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    Karakan

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    Re: Random Walk [FIXED]

    Post  Karakan on 8th May 2017, 01:46

    So it was related to the AI commit from L2j . Very Happy
    I was really curios about what was causing it.

    Thanks a lot for fixing it. Cool


    confejulian

    Posts : 18
    Join date : 2016-08-27

    Re: Random Walk [FIXED]

    Post  confejulian on 6th June 2017, 05:06

    Can you tell me how i can put the fix on my server?

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    Re: Random Walk [FIXED]

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      Current date/time is 18th August 2017, 04:25