A Project for Chronicle 4 based on L2JServer.


    Exploiting bugs in the walls

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    DanielaCZ

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    Exploiting bugs in the walls

    Post  DanielaCZ on 28th March 2016, 23:54

    Exploiting bugs in the walls of the catacombs is significantly more frequent than before rev.568. It's probably related to the effort mobs surround the player characters from different sides. Since then, the rev. 568 point is not to pull mobs onto the train in catacombs. Can somenone check it please? Thanks :-)
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    DnR
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    Re: Exploiting bugs in the walls

    Post  DnR on 6th April 2016, 19:20

    Could you post some screens or a recorded video of this problem?
    I need more details about this.
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    DanielaCZ

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    Re: Exploiting bugs in the walls

    Post  DanielaCZ on 10th April 2016, 10:50

    Hello there is a replay fille put in to game folder/replay and run game there you can see history what is go https://icq.com/files/ECF4D5017124446A8C3E436E690739F8
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    Maneco2

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    Re: Exploiting bugs in the walls

    Post  Maneco2 on 19th May 2016, 13:45

    Show your Geodata configs, all please, you are using pathnodes too?
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    DanielaCZ

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    Re: Exploiting bugs in the walls

    Post  DanielaCZ on 11th June 2016, 22:33

    i use original Geodata and Patchnodes form PTS server maybe there is problém i am not sure
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    Maneco2

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    Re: Exploiting bugs in the walls

    Post  Maneco2 on 12th June 2016, 10:30

    Pathnodes have several problems, you dont need use pathnodes, check config geodata on my topic:
    http://l2jlisvus.great-forum.com/t1088-l2jgeo-premium-geodata
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    DanielaCZ

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    Re: Exploiting bugs in the walls

    Post  DanielaCZ on 12th June 2016, 14:31

    I try your geo but there is problém

    Failed to load geodata driver!
    java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
    at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:79)
    at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:58)
    at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:212)
    at net.sf.l2j.gameserver.GameServer.main(GameServer.java:582)
    Caused by: java.lang.RuntimeException: L2JGeoDriver: Invalid block type!
    at com.l2j.geodriver.regions.NonNullRegion.<init>(NonNullRegion.java:62)
    at com.l2j.geodriver.GeoDriver._loadGeoFile(GeoDriver.java:148)
    at com.l2j.geodriver.GeoDriver.<init>(GeoDriver.java:112)
    ... 8 more
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    Maneco2

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    Re: Exploiting bugs in the walls

    Post  Maneco2 on 12th June 2016, 16:07

    Will not have any problem like that, all files are tested before updates.
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    DanielaCZ

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    Re: Exploiting bugs in the walls

    Post  DanielaCZ on 12th June 2016, 16:38

    i cant use it not working on my server sorry
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    Maneco2

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    Re: Exploiting bugs in the walls

    Post  Maneco2 on 12th June 2016, 16:54

    I'm using now in Lisvus, all 129 files load perfectly. Very Happy
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    DanielaCZ

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    Re: Exploiting bugs in the walls

    Post  DanielaCZ on 12th June 2016, 18:12

    if you are blind its your problém on my server not working its all i not will use your geodata because is not for C4 server your geo is from H5 its so diffrent
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    Maneco2

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    Re: Exploiting bugs in the walls

    Post  Maneco2 on 12th June 2016, 18:42

    DanielaCZ wrote:if you are blind its your problém on my server not working its all i not will use your geodata because is not for C4 server your geo is from H5 its so diffrent

    Select C4 branch, maste branch is Hi5!
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